There should be a video game where you ARE the level boss. I mean - that's such an obvious idea, probably there are already several takes on it, but if not, come on. NEEDS TO BE DONE. All you'd do is fucking sit around waiting for these shrimpy quick dudes to come in and try to beat you with their nimbleness, move combos and clever weapons. You'd be all "BUMP!!!!!!! Next."
Well, that's not all you'd do. Despite the perception of most Players, there's a lot more involved in being Boss than waiting around to whomp up on some pipsqueak chump. In between attacks from Players (by the way, when we say "Players," we mean "antagonist character, controlled by the computer but made to resemble the stereotypical player-protagonist of other videogames - right down to the godawful botched jumps and dodge-right-into-the-attack gaffes of the early and inexperienced comers! Players coming at you would show recognizably different improvisations, strategies, and other idiosyncrasies, just like a real Boss has to face), you'd have social time with your minions and various little interaction skits and jokes that would be (for a videogame) quite revolutionary in their fuzzy logic bot personalities, albeit designed not to pass as real people but to incarnate various quirky personalities of video-game underthugs. There would be internecine backstabbing office politics and rivalries to deal with, sure, and non-Player-fighting job tasks assigned that you'll have to juggle, but also water coolor chat, maybe parties with cake for some occasion - a going-away, a birthday whatever. All kinds of stuff you can imagine! The perils of interoffice dating, in a realistic major videogame badguy corporation setting. But don't get too wrapped up in it the milieu because - SUPRISE!!!! HOLY SHIT here comes another level-storming attacker! What the fuck, guys, nobody was out on hall patrol?! Everybody in the party, fuck. Real responsible! The stooges would scatter as much in fear of your wrath as in fear of Player - leaving you to meet the sneak attack at a furious disadvantage, but perhaps: fuck it. You're the Boss. Sometimes, that's the Job.
That's why you make the big bucks. Or whatever form of respect and satisfaction tokens bad guys get paid in, in their pixelated economy.
Character design would be a big key to the appeal. You can imagine the examples I'm sure. You want to push all the way archetypal without slipping over to derivative. You can't go wrong, long as it's got that appeal to it! A big hairy robot in diapers with an eight-month's pregnant belly and a jaunty beret? Sure, why not. Haun! Haun! Haun! Something memorable, something quirky, that's the main thing. It's got to hearken to the idea of what a Big Boss is and a Level Boss aspires to be, again, without blatantly ripping off any single game. There are so many fantastic ideas you could throw up you might as well just pick one and run with it, honestly. In fact, while the main Boss character would be so out-of-the-box kickass that everybody'd love to play it, you can also choose the choose-your-own full-custom feature if you like. People will come up with some FUCKED-UP Boss options, I assure you - and there'd be connectivity via online to share, so your great little self-made guy can go viral! Become beloved and infamous. A lot of different goals to be pursued in this game - but you don't have to, you can ignore the distractions and just focus on being as Boss as you like. Arguably you'll do better on the official scoring.
Gameplay would include a level-up feature that's not just a power-up, it's also a race against the clock versus the powering-up Players. You'd smack the crap out of all comers easy at first, but it gets harder pretty fast. The more you pound fuck out of the intruder with style, flair, brutality, etc. the more your points rack up. The worse the Player gets in hits against you, you're LOSING points (not health bar though - style bar). In short, the longer it takes you to beat enough Players to level up to the next level's Boss (with a power and size beef-up to suit - by the way, all this time you've been EATING the defeated players!), the quicker those incoming attackers are improving in power, skill, guile, and Ken. But then if you can make it to the promotion point YOU take a leap up in toughness - and you're once again easily trashing the initial Players who make it to you. Do it fast while you can, do it with style, do it with cruel taunts and psychological warfare - trick the Player into thinking they've got you cornered and them BOOM. SHITTED ON 'EM! There'd be some interesting attack and defense options, and a fast fun intuitive gameplay. You need every bit of it to realize your goal, and make it all the way to be Big Boss.
By the way, after each promotion but the last, you come into your new Boss Office and there's the previous occupant, now demoted to make room for your rising star - finishes cleaning out their stuff into a big cardboard box, walks past you grumbling, the usual sad story *sniff*. But then to get that final promotion, you have to battle and defeat the Big Boss yourself!
To Be The Boss, you've got to Beat The Boss.
And the real pain-in-the-ass of it is, if you and the Big Boss take too long battling back and forth...guess who's coming to barge in? THE PLAYER.
Which won't go real well for him/her, one suspects. But it'll be a hell of a strategy wrinkle for your fight!
PHASE-TWO SPOILER: speaking of interactivity, the next phase is we go massively multiplayer online, with real humans controlling the attacking Players, all dying to take down and humiliate Bosses and spoil their Boss dreams - starting out weak and playing their way up, against the competition of all the people playing Bosses competing to be the Boss of the higher levels! Rising and falling based on how they do, constantly beating back waves of aggressive players and trying to outmaneuver and outpolitic one's ambitious rivals. In an environment like that, making it to top Big Boss status of the server could conceivably win you the people's ovation and fame forever.
All-in-all, somebody's probably thought of, developed, marketed and sold this same basic concept, but I bet they fucked up and missed all the important parts. Should've called me.